Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 | 37x 6365x 6365x 6365x 6365x 6365x 60x 60x 7x 6365x 6365x 6365x 6365x 6365x 6365x 439x 401x 2874x 6365x 42x 6365x | import { Button } from "@/ahuora-design-system/ui/button";
import { Spinner } from "@/ahuora-design-system/ui/spinner";
import { ToolTipCover } from "@/ahuora-design-system/ui/tooltip";
import { useProjectId } from "@/hooks/project";
import { ChevronDown, Play } from "lucide-react";
import { useEffect, useState } from "react";
import { toast } from "sonner";
import { useFlowsheetUnitOps } from "@/hooks/flowsheetObjects";
import { defineCommand, useRegisterCommand } from "just-search-it";
import {
DropdownMenu,
DropdownMenuTrigger,
} from "../../../ahuora-design-system/ui/dropdown-menu";
import { cn } from "../../../lib/utils";
import { useCurrentScenario } from "./LeftSideBar/Scenarios/useCurrentScenario";
import { useSolve } from "./Solving/useSolve";
import { ScenarioDropdown } from "./LeftSideBar/Scenarios/ScenarioDropdown";
import { useLocalStorage } from "usehooks-ts";
import { baseUrl } from "../../../api/emptyApi";
const solveCommand = defineCommand<[], void>("solve");
export default function SolveButton({ className }: { className?: string }) {
const [solve, solveRunning] = useSolve();
const scenario = useCurrentScenario();
const scenarioNumber = scenario?.id;
const [_, setScenarioOpen] = useLocalStorage('scenario-result-open', false);
const handleClick = () => {
solve(scenarioNumber);
if (scenario) {
setScenarioOpen(true);
}
};
useRegisterCommand(
solveCommand,
{
name: "Solve",
description:
"Solve the flowsheet in steady-state with the current parameters.",
group: "Solving",
icon: <Play className="icon-ls" />,
},
() => solve(undefined),
);
//Declaring variables for use:
const [capValue, setCapValue] = useState<number | null>(null);
const [powerValue, setPowerValue] = useState<number | null>(null);
const unitops = useFlowsheetUnitOps()
const flowsheetId = useProjectId();
//Getting the power value and capacity values from the Grid unitOp:
// TODO: This needs to be refactored to use lazy queries, and move elsewhere (doesn't belong in the SolveButton component)
useEffect(() => {
if(!unitops) return;
for (let i = 0; i < unitops.length; i++) {
Iif (unitops[i].componentName?.includes("Grid")) {
const id = unitops[i].id
fetch(`${baseUrl}/api/unitops/simulationobjects/${id}/?flowsheet=${flowsheetId}`)
.then((res) => {
Iif (!res.ok) throw new Error("Failed to fetch data");
return res.json();
})
.then((data) => {
const props = data;
//Retrieving variables and setting cap value and power value:
setCapValue(props.properties.ContainedProperties[0].values.displayValue);
setPowerValue(props.initial_values[`${unitops[i].componentName}_${id}`].data.
None.__pyomo_components__.properties_in.data["0.0"].__pyomo_components__.power.data.None.value/1000);
})
.catch((err) => {
console.error("Error fetching unit op data:", err);
});
break; // prevents overwriting if multiple "Grid" matches
}
}
}, [unitops]);
//Generating the warning if capacity is exceeded by the power-in:
useEffect(() => {
Iif (
capValue !== null &&
powerValue !== null &&
Number(powerValue) > Number(capValue)
) {
toast.warning("Power exceeds capacity", {
description: `Grid power in/out is higher than Grid N-Capacity.`,
duration: 7000,
});
}
}, [capValue, powerValue]);
return (
<div className="h-full">
<ToolTipCover content="Click to solve flowsheet." asChild side="bottom">
<Button
size="sm"
className={cn(className, "rounded-r-none")}
onClick={handleClick}
disabled={solveRunning}
>
{solveRunning ? (
<Spinner size="small" color="white" />
) : (
<Play size={20} />
)}
Run {scenario && ` ${scenario.displayName}`}
</Button>
</ToolTipCover>
<DropdownMenu>
<DropdownMenuTrigger asChild>
<Button
size="sm"
aria-label="Select Scenario"
className={cn(className, "rounded-l-none")}
disabled={solveRunning}
>
<ChevronDown />
</Button>
</DropdownMenuTrigger>
<ScenarioDropdown />
</DropdownMenu>
</div>
);
}
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