Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 | 45x 7573x 7573x 7573x 7573x 7573x 62x 62x 7x 7573x 7573x 7573x 7573x 7573x 7573x 476x 431x 3035x 7573x 49x 7573x | import { Button } from "@/ahuora-design-system/ui/button";
import { Spinner } from "@/ahuora-design-system/ui/spinner";
import { ToolTipCover } from "@/ahuora-design-system/ui/tooltip";
import { useProjectId } from "@/hooks/project";
import { ChevronDown, Play } from "lucide-react";
import { useEffect, useState } from "react";
import { toast } from "sonner";
import { useFlowsheetUnitOps } from "@/hooks/flowsheetObjects";
import { defineCommand, useRegisterCommand } from "just-search-it";
import {
DropdownMenu,
DropdownMenuTrigger,
} from "../../../ahuora-design-system/ui/dropdown-menu";
import { cn } from "../../../lib/utils";
import { useCurrentScenario } from "./LeftSideBar/Scenarios/useCurrentScenario";
import { useSolve } from "./Solving/useSolve";
import { ScenarioDropdown } from "./LeftSideBar/Scenarios/ScenarioDropdown";
import { useLocalStorage } from "usehooks-ts";
import { baseUrl } from "../../../api/emptyApi";
const solveCommand = defineCommand<[], void>("solve");
export default function SolveButton({ className }: { className?: string }) {
const [solve, solveRunning] = useSolve();
const scenario = useCurrentScenario();
const scenarioNumber = scenario?.id;
const [, setScenarioOpen] = useLocalStorage('scenario-result-open', false);
const handleClick = () => {
solve(scenarioNumber);
if (scenario) {
setScenarioOpen(true);
}
};
useRegisterCommand(
solveCommand,
{
name: "Solve",
description:
"Solve the flowsheet in steady-state with the current parameters.",
group: "Solving",
icon: <Play className="icon-ls" />,
},
() => solve(undefined),
);
//Declaring variables for use:
const [capValue, setCapValue] = useState<number | null>(null);
const [powerValue, setPowerValue] = useState<number | null>(null);
const unitops = useFlowsheetUnitOps()
const flowsheetId = useProjectId();
//Getting the power value and capacity values from the Grid unitOp:
// TODO: This needs to be refactored to use lazy queries, and move elsewhere (doesn't belong in the SolveButton component)
useEffect(() => {
if(!unitops) return;
for (let i = 0; i < unitops.length; i++) {
Iif (unitops[i].componentName?.includes("Grid")) {
const id = unitops[i].id
fetch(`${baseUrl}/api/unitops/simulationobjects/${id}/?flowsheet=${flowsheetId}`)
.then((res) => {
Iif (!res.ok) throw new Error("Failed to fetch data");
return res.json();
})
.then((data) => {
const props = data;
//Retrieving variables and setting cap value and power value:
setCapValue(props.properties.ContainedProperties[0].values.displayValue);
setPowerValue(props.initial_values[`${unitops[i].componentName}_${id}`].data.
None.__pyomo_components__.properties_in.data["0.0"].__pyomo_components__.power.data.None.value/1000);
})
.catch((err) => {
console.error("Error fetching unit op data:", err);
});
break; // prevents overwriting if multiple "Grid" matches
}
}
}, [flowsheetId, unitops]);
//Generating the warning if capacity is exceeded by the power-in:
useEffect(() => {
Iif (
capValue !== null &&
powerValue !== null &&
Number(powerValue) > Number(capValue)
) {
toast.warning("Power exceeds capacity", {
description: `Grid power in/out is higher than Grid N-Capacity.`,
duration: 7000,
});
}
}, [capValue, powerValue]);
return (
<div className="h-full">
<ToolTipCover
content={
"Click to solve flowsheet."
}
asChild
side="bottom"
>
<Button
size="sm"
className={cn(className, "rounded-r-none")}
onClick={handleClick}
disabled={solveRunning}
>
{solveRunning ? (
<Spinner size="small" color="white" />
) : (
<Play size={20} />
)}
Run {scenario && ` ${scenario.displayName}`}
</Button>
</ToolTipCover>
<DropdownMenu>
<DropdownMenuTrigger asChild>
<Button
size="sm"
aria-label="Select Scenario"
className={cn(className, "rounded-l-none")}
disabled={solveRunning}
>
<ChevronDown />
</Button>
</DropdownMenuTrigger>
<ScenarioDropdown />
</DropdownMenu>
</div>
);
}
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