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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 | 10x 10x 10x 10x 10x 10x 10x 1x 1x 1x 22x 16x 1x 1x 1x 64x 28x 10x 6x 16x 6x 16x 22x 24x 30x | import { ChevronRight, Trash2 } from "lucide-react";
import { useState } from "react";
import { AccessControlledButton as Button } from "@/ahuora-design-system/ui/accessControlled";
import {
AlertDialog,
AlertDialogCancel,
AlertDialogContent,
AlertDialogDescription,
AlertDialogFooter,
AlertDialogHeader,
AlertDialogTitle,
AlertDialogTrigger,
} from "@/ahuora-design-system/ui/alert-dialog";
import { Badge } from "@/ahuora-design-system/ui/badge";
import {
ScenarioRead,
useCoreScenarioDestroyMutation,
} from "@/api/apiStore.gen";
import { useFlowsheetAccess } from "@/hooks/flowsheetAccess";
import { ScenarioNameBadge } from "./ScenarioNameBadge";
export function ScenarioCard({
scenario,
onClick,
}: {
scenario: ScenarioRead;
onClick?: () => void;
}) {
const access = useFlowsheetAccess();
const [open, setOpen] = useState(false);
const [error, setError] = useState<string | null>(null);
const [deleteScenario, { isLoading: isDeleting }] =
useCoreScenarioDestroyMutation();
const handleDelete = async () => {
setError(null);
try {
await deleteScenario({ id: scenario.id }).unwrap();
setOpen(false);
} catch {
setError("Could not delete the scenario.");
}
};
return (
<div
className="flex flex-col rounded-lg bg-muted "
aria-label="scenario-card-container"
>
<div className="flex flex-row justify-between items-center bg-accent rounded-t-lg p-2">
<ScenarioNameBadge scenario={scenario} />
{access?.can_edit !== false && (
<AlertDialog
open={open}
onOpenChange={(nextOpen) => {
setOpen(nextOpen);
Iif (nextOpen) setError(null);
}}
>
<AlertDialogTrigger asChild>
<Button
type="button"
size="xs"
variant="ghost"
aria-label={`Delete scenario ${scenario.displayName}`}
className="text-muted-foreground hover:text-destructive"
>
<Trash2 className="size-4" aria-hidden="true" />
</Button>
</AlertDialogTrigger>
<AlertDialogContent className="sm:max-w-md">
<AlertDialogHeader>
<AlertDialogTitle>Delete scenario?</AlertDialogTitle>
<AlertDialogDescription>
Delete {scenario.displayName}. This action cannot be undone.
</AlertDialogDescription>
</AlertDialogHeader>
{error && (
<p className="text-xs text-destructive" role="alert">
{error}
</p>
)}
<AlertDialogFooter>
<AlertDialogCancel disabled={isDeleting}>
Cancel
</AlertDialogCancel>
<Button
type="button"
variant="destructive"
disabled={isDeleting}
onClick={() => void handleDelete()}
>
{isDeleting ? "Deleting scenario" : "Delete scenario"}
</Button>
</AlertDialogFooter>
</AlertDialogContent>
</AlertDialog>
)}
</div>
<div
className="flex flex-col p-2.5 hover:shadow-lg cursor-pointer "
onClick={onClick}
>
<div className="flex flex-row justify-between items-center ">
<p></p>
<ChevronRight size={24} />{" "}
</div>
<div className="flex flex-row gap-2 p-2 items-center ">
{scenario.enable_dynamics && (
<Badge variant="secondary">Dynamic</Badge>
)}
{scenario.enable_optimization && (
<Badge variant="secondary">Optimisation</Badge>
)}
</div>
{/* {optimization.enable_optimization && <Badge variant="secondary">Multi Steady State</Badge>} */}
</div>
</div>
);
}
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