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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 | 31744x 31744x 31744x 37068x 31744x 31744x 31744x 31744x 31744x 31744x 63488x 63488x 31744x 31744x 31744x 31744x 1642x 36623x 31744x 300x 300x 36623x 31744x 1153x 34400x 31744x 33730x 31744x 477x 300x 1165x 50314x 3123x 31744x 32001x 34839x 41113x | import { ObjectTypeEnum } from "@/api/apiStore.gen";
import { useObjectsPortsMap } from "@/hooks/flowsheetObjects";
import { GenericObjectGraphicProps } from "@/hooks/graphicTypes";
import { isStreamType } from "../../../../../lib/isStream";
import {
Circle,
FeedIcon,
fillColor,
InnerCircle,
strokeColor,
ZapIcon,
} from "./HelperFunctions";
const MaterialStreamGraphic = (props: GenericObjectGraphicProps) => {
const gObj = props.graphicObject;
const objPortsMap = useObjectsPortsMap();
const objPorts = objPortsMap.get(props.simulationObject.id);
const nodeWidth = gObj.width ?? 40;
const nodeHeight = gObj.height ?? 40;
const size = Math.min(nodeWidth, nodeHeight);
const isEnergy =
props.simulationObject.objectType === ObjectTypeEnum.EnergyStream;
const flipped = !!(gObj.flipped ?? gObj.is_flipped);
const rotation = gObj.rotation ?? 0;
const commonStroke = strokeColor(props);
const commonFill = fillColor(props);
const ICONS = {
feed: "../../assets/UpdatedIcons/connected.svg",
powerFeed: "../../assets/UpdatedIcons/powerconnected.svg",
intermediate: "../../assets/UpdatedIcons/feed.svg",
intermediatePower: "../../assets/UpdatedIcons/feedpowerl.svg",
intermediatePowerFlipped: "../../assets/UpdatedIcons/feedleftpowerl.svg",
decisionHalf: "../../assets/UpdatedIcons/halfDecisionNode.svg",
} as const;
const iconSize = size / 1.5;
const feed = () => {
const src = isEnergy ? ICONS.powerFeed : ICONS.feed;
return (
<>
<Circle
size={size}
fill={commonFill}
stroke={commonStroke}
strokeWidth={2}
/>
<FeedIcon
src={src}
size={iconSize}
rotation={rotation}
flipped={flipped}
/>
</>
);
};
const intermediate = () => {
const src = isEnergy
? flipped
? ICONS.intermediatePowerFlipped
: ICONS.intermediatePower
: ICONS.intermediate;
return (
<>
<Circle
size={size}
fill={commonFill}
stroke={commonStroke}
strokeWidth={2}
/>
<FeedIcon
src={src}
size={iconSize}
rotation={rotation}
flipped={flipped}
/>
</>
);
};
const product = () => {
return (
<>
<Circle
size={size}
fill={commonFill}
stroke={commonStroke}
strokeWidth={2}
/>
{isStreamType(props.simulationObject.objectType) &&
props.simulationObject.objectType !== ObjectTypeEnum.EnergyStream && (
<InnerCircle size={size} inset={5} fill="#000000" />
)}
{props.simulationObject.objectType === ObjectTypeEnum.EnergyStream && (
<div
style={{
position: "absolute",
inset: 0,
display: "grid",
placeItems: "center",
pointerEvents: "none",
userSelect: "none",
}}
aria-hidden="true"
>
<ZapIcon sizePercent={80} fill="#FFB300" />
</div>
)}
</>
);
};
const decisionNode = () => {
return (
<>
<Circle
size={size}
fill={commonFill}
stroke={commonStroke}
strokeWidth={2}
/>
<img
src={ICONS.decisionHalf}
alt=""
draggable={false}
style={{
position: "absolute",
left: 0,
top: 5,
width: size,
height: size,
pointerEvents: "none",
userSelect: "none",
}}
/>
</>
);
};
const renderIcon = () => {
Iif (props.simulationObject.objectType === "decisionNode")
return decisionNode();
Iif (!objPorts || objPorts.length === 0) return feed();
Iif (objPorts.length === 2) return intermediate();
Iif (objPorts[0].direction === "inlet") return feed();
return product();
};
return (
<div
aria-label={`Graphic - ${props.simulationObject.componentName ?? ""}`}
style={{ position: "relative", width: size, height: size }}
>
{renderIcon()}
</div>
);
};
export default MaterialStreamGraphic;
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